1600-1700 10 August 1813
Table at the start of move 9
Top left – 4th Spanish corps start to advance north of Torrente
Right – Italian corps have redeployed to meet 3rd Spanish flank move
Bottom – 3rd Spanish corps move to their right to attack farm from the south and east
16th Italian corps
General Severoli (Poor)
8 Command Points
Orders – Deploy between farm and hill
Severoli changes corps orders to “Hold Farm”
Artillery fire on Spanish artillery (total 10 – 1 casualty)
Also overshoot on infantry directly behind artillery (total 6 – no casualty)
Spanish gunners test morale for casualty (total 3 – pass test)
7th brigade form line
Garrison skirmish with nearest enemy (total 3 – no casualty)
3rd Spanish corps
General Rosche (Average)
8 Command Points
Orders – Engage Enemy
Artillery fire at close range of farm (total 3 – no casualty)
10th brigade move 6” to east of farm
9th brigade move 4” towards farm and forum column of attack
Artillery manhandle 2” out of close range of enemy guns
11th brigade move 6” towards farm
9th brigade skirmish with garrison (total 5 – no casualty)
4th Spanish corps
General O’Donnell (Poor)
8 Command Points
Orders – Engage Enemy
Artillery manhandle 2” towards enemy
13th brigade move to edge of town
15th brigade (square) advance 2” towards enemy
14th brigade advance 2” and form square
16th brigade form column of march and move 8” (double move) on to hill
O’Donnell is moving his corps forwards in square because of enemy ca
He has sent his guerilla brigade onto the hill to outflank the cavalry
He is trying to force the cavalry to retire so that he can support 3rd corps attack
Game Notes
3rd Spanish corps artillery have received the first casualties of the game. This is quite serious because it will reduce their fire effectiveness, their morale and their brigade command points.
The Spanish have B class gunners, the same as the Italians. But their 6 pounder guns have less effective range than the Italian 9 pounders.
Rosche has ordered his gunners to retire a short distance to take them out of close range of the enemy gunners, but they still remain within close range of the farm.
Rule 7 deals with artillery firing.
Wargame rules can be found at
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