Saturday, February 18, 2012

Battle of Tortosa – Move 3

1400-1500 10 August 1813
  Table at the start of move 3
Left – Spanish deploy between hill and woods
Right – French deploy just above Tortosa

Marshal Suchet (Gifted)
3 Command Points
Move to join Halbert
Change corps orders to “Engage enemy”
  17th French corps
General Halbert (Average)
10 Command Points
Orders – Engage enemy
Cavalry charge Spanish dragoons
Spanish test to counter charge (total 4 – pass and charge)
Artillery advance 4” and unlimber
22nd and 24th brigades advance 3” and form square
Halbert moves to command range of Tortosa
23rd brigade move to edge of Tortosa

  French cavalry roll 2D6
French chasseurs charge Spanish dragoons (total 12 – French win)
Spanish dragoons lose one casualty and rout
French chasseurs halt disordered

3rd Spanish brigade test morale for rout within 4” (total 2 – fail become shaken)
1st Spanish brigade test morale for rout within 4” (total 4 – pass)

1st Spanish corps

General del Parque (Average)
8 Command Points
Orders – Move to Tortosa
Artillery fire on 22nd French (total 2 – no casualties)
1st and 2nd brigades form square
4th brigade advance 4” and form column of attack
Del Parque changes corps orders to “Hold”
Del Parque joins shaken 3rd brigade
3rd brigade test morale for shaken (total 4 – pass become disordered)

Game Notes
Suchet orders Halbert to advance and engage the Spanish
Halbert orders his cavalry to charge the enemy dragoons.
Cavalry melee are very unpredictable
He orders his infantry to form square to protect the gunners
His cavalry are very successful and rout the dragoons
On Engage orders they cause one casualty
Had they been on attack orders they would have caused two casualties
Spanish infantry within 4” of the rout have to test their morale
Spanish gunners unable to fire on chasseurs who are out of the angle of fire
Rule 2 covers role of CinC
Rule 7 covers artillery fire
Rule 14 covers cavalry combat
Rule 17 covers reaction to rout
Wargame rules can be found at

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